

Although the games have a fair amount of randomness, the better player will tend to win. What follows is a mix of Turn-Based Tactics and resource management. Players are put in charge of X-COM, a planetary defense agency, and tasked with maintaining X-COM's budget and catching flying saucers (either by storming their landing sites or shooting them down). The brainchild of Julian Gollop and assorted MicroProse personnel, X-COM is a European series of games created in 1993.
